Weapons of Quality

Buyers of weapons can apply several modifiers to adjust weapon appearance, balance, sharpness, and toughness. These are “stackable” except as noted – although some are restricted by weapon type. Each has a cost factor (CF); see Custom-Made Equipment for rules.

Below, a thrown weapon is hurled in its entirety, while a missile weapon is a blowpipe, bow, crossbow, etc. that propels a projectile such as an arrow, bolt, dart, or pellet.

* Balanced and poorly balanced are mutually exclusive.
† Cheap, fine, very fine, and solid silver are mutually exclusive.

Example 1: Prince Boris wants a superb sword. He commissions a thrusting broadsword that’s balanced (+1 skill, +4 CF), very fine (-2 breakage, +2 damage, +19 CF), and ornate (+3 reactions, +9 CF). Total CF is +32, multiplying cost by 1 + 32 = 33. Applying this to the sword’s $600 list price makes final cost $19,800!

Example 2: Leif the Impoverished seeks a bargain blade. The shortsword he finds is cheap (+1 breakage, -0.6 CF) and poorly balanced (-1 skill, -0.6 CF). Total CF is -1.2. As this is below the minimum CF of -0.8, CF is set to -0.8. This multiplies the $400 list cost by 1 - 0.8 = 0.2. The resulting $80 cost buys a truly lousy weapon.