Skill Adaptation

#perk
Perk, 1 point

A style’s skills represent its basic “subsystems.” The techniques that normally default to each skill are that subsystem’s core moves – but you know some less-orthodox tactics. You can learn techniques that don’t default to a skill as if they did, at the usual default penalties. If a technique notes several penalties, use the easiest; e.g., Drop Kick defaults to Brawling1, Sumo Wrestling-1, or Wrestling-2, so adapting it to Karate makes your default Karate-1. The GM sets the scope of each specialty. It may be as sweeping as Skill Adaptation (Brawling techniques default to Karate) or as narrow as Skill Adaptation (Breakfall defaults to Karate). A few examples important enough to get special names: