Carrouban
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Carrouban GURPS
000 - GMing
2026 Adventure
Session Notes
Treasures Age Old - Session 1 Player Recap
Treasures Age Old - Session 2 Player Recap
Treasures Age Old - Session 3 Player Recap
Treasures Age Old - Session 5 Player Recap
Treasures Age Old - Player Hub
16-pager
Locations and Factions (16P)
East Carrouban
Magic and the Supernatural (16P)
Magic and the Supernatural in Carrouban
Mutite
Religion (16P)
Southern Azcelani Belief System (16P)
Creatures in Carrouban
Piracy
Real Life Analogues (16P)
Carrouban Bestiary
Supernatural Entities
Quetzalcoatl
Conquistan Mastiff
Devouring Tyrant
Softjaw Pretender
Swooping Terror
Carrouban Equipment
Shields and Armor
Armor
Bevor
Breastplate
Light Brigandine
Padded Vest
Weapons
Explosives
Pirate Bomb
Dagger
Edged Rapier
Fusil Ordinaire
Macuahuitl
Media pica
Quauholoii
Queen Anne's Pistol
Stiletto
Tepoztopilli
Blowpipe
Compass
Covered Lantern
Cutlass
Playing Cards
Restraints
Character Sheets
Barry Cuda (Sam Bebbington)
Barry Cuda
Dino Wrangler (Oscar Katz)
Pirate Companion
Polonius Fumke (Jack Richardson)
Vegas' Character
Locations
Abyssal Depths
Rules
Advantages
Absolute Direction
Absolute Timing
Acute Senses
Allies
Ambidexterity
Ambidextrous
Amphibious
Appearance
Arm ST
Born Biter
Breath-Holding
Broad-Minded
Catfall
Charisma
Claim to Hospitality
Claws
Clinging
Combat Reflexes
Common Sense
Compartmentalized Mind
Contact Group
Contact
Courtesy Rank
Cultural Adaptability
Cultural Familiarity
Damage Resistance
Daredevil
Discriminatory Smell
Empathy
Enhanced Defenses 1
Enhanced Defenses
Enhanced Move
Extra HP
Fearlessness
Fit
Flexibility
Fur
Gadgeteer
Gigantism
Gizmos
Gunslinger
Hard to Kill
Hard to Subdue
High Manual Dexterity
High Pain Threshold
Higher Purpose (Buddy Bond)
Higher Purpose
Increased Basic Move
Injury Tolerance
Intuition
Jaw ST
Language Talent
Language
Legal Enforcement Powers
Luck
Microscopic Vision
Night Vision
Parabolic Hearing
Payload
Perfect Balance
Peripheral Vision
Pitiable
Rallying Cry
Recovery
Reduced Consumption
Reputation
Resistant
Serendipitous Guidance
Signature Gear
Single Minded
Social Chameleon
Social Regard
Status in NHZ City
Striker
Tail
Teeth
Temperature Tolerance
Terrain Adaptation
Ultrahearing
Unfazeable
Versatile
Vibration Sense
Vibrissae
Voice
Wealth
Weapon Master
Zeroed
Disadvantages
Amnesia
Bad Sight (Motion Sensitive)
Bad Temper
Berserk
Bestial
Bloodlust
Bully
Callous
Cannot Speak
Chummy
Code of Honor (Private Investigator)
Code of Honor
Cold-Blooded
Combat Paralysis
Compulsive Behaviour
Curious
Debt
Delusion
Domestic Animal
Easy to Hit Eyes
Electrical
Enemy
Fat
Fragile
Gluttony
Greed
Gullibility
Ham-Fisted
Hard of Hearing
Hidebound
Impulsiveness
Increased Consumption
Intolerance
Lame
Low Empathy
Maintenance
More Sleep
Motion Sickness
No Fine Manipulators
No Sense of Humour
Non-Discriminatory Hearing
Odious Personal Habit
One Arm
One Hand
Overconfidence
Pacifism
Pyromania
Quadruped
Reduced Endurance
Restricted Diet
Retention Holster
Semi-Upright
Sense of Duty
Short Lifespan
Social Stigma
Stubbornness
Trademark
Trickster
Vow
Workaholic
Game Rules
By Default Skill Rules
Catching Fire
Dual-Weapon Attacks (Attack Option)
Equipment Modifiers
Frequency of Appearance
Geographical and Temporal Scope
Long-Distance Modifiers
Physiology Modifiers
Hacking System
Hacking Programs
Alter
Analyze
Black ICE
Breach
Code-Cracking
Control
Damage
Hacking Programs
ICE
Jam
Layered ICE
Listen
Search
Spoof
Stealth (Program)
Trigger
Blackhat Perks
Building the Blackhat
Guide to Hacking
H4XX0R
Hacking System
Misc Pages
Character Creation Rules - Neon Horizons
Equipment Differences from Ultra-Tech
Overclock and end-of-session points
Rulebook for players and the GM
Perks
Accessory
Akimbo
Average Citizen
Brotherhood
Cavalryman
Cheaper Gear
Combat Rider
Combat Schtick
Consumables Stash
Cross Trained
Dial-a-Round
Dual Ready
Equipment Bond
Extra Option
Focused Fury
Gun Shtick (to complete)
Hands-Free Rider
Honest Face
Horse Archer
Huge Weapons
Influence Schtick
Iron Body Parts
Is That All You’ve Got
Naval Training
Off-Hand Weapon Training
Penetrating Voice
Pistol-Fist
Power Grappling
Quick Mount
Quick Reload
Sartorial Integrity
Sea Legs
Shield-Wall Training
Skill Adaptation
Spot Weakness
Standard Operating Procedure
Striking Surface
Style Familiarity
Technique Mastery
Tetrachromatism
Tracer Eyes
Unusual Training
Walking Armory
Weapon Adaptation
Weapon Bond
You're Next!
Quirks
Alcohol Intolerance
Attentive
Careful
Congenial
Distinctive Features
Distinctive Speech
Easily-Supressed Disadvantage
Eavesdropper
Grudge
Humble
Incompetence
Limited Colorblindness
Mind-Numbing Magnetism
Minor Obsession
Practical Joker
Responsive
Taboo Trait
Token
Skills
Acrobatics
Acting
Alchemy
Animal Handling
Area Knowledge
Armoury
Artillery
Artist
Battlesuit
Beam Weapons
Boating
Body Language
Body Sense
Brawling
Breaking Blow
Breath Control
Camouflage
Carousing
Cartography
Chemistry
Climbing
Combat Art
Computer Hacking
Computer Operation
Computer Programming
Connoisseur
Cooking
Crewman
Criminology
Cryptography
Current Affairs
Dancing
Detect Lies
Diplomacy
Disguise
Driving
Electronics Operation
Electronics Repair
Engineer
Esoteric Medicine
Expert Skill
Explosives
Fast-Draw
Fast-Talk
First Aid
Fishing
Flying Leap
Forced Entry
Forensics
Forgery
Fortune-Telling
Free Fall
Freight Handling
Gambling
Gesture
Gunner
Guns
Heraldry
History
Holdout
Housekeeping
Intelligence Analysis
Interrogation
Intimidation
Inventor!
Jumping
Karate
Knot-Tying
Law Enforcement
Law
Leadership
Lifting
Light Walk
Liquid Projector
Machinist
Main-Gauche
Mathematics
Mechanic
Meditation
Melee Weapon
Merchant
Meteorology 1
Meteorology
Naturalist
Navigation
Observation
Occultism
Parachuting
Performance
Pharmacy
Physician
Pickpocket
Piloting
Pirate!
Poisons
Politics
Power Blow
Professional Skill
Propaganda
Psychology
Public Speaking
Religious Ritual
Research
Riding
Running
Savoir-Faire
Science!
Scrounging
Search (Skill)
Shadowing
Shiphandling
Singing
Smuggling
Soldier
Sports
Staff
Stealth
Strategy
Streetwise
Survival
Sword
Tactics
Teaching
Techie!
Throwing
Thrown Weapon
Tracking
Traps
Two-Handed Axe Mace
Urban Survival
Veterinary
Weird Science
Wrestling
Styles
Double Trouble
Talents
Animal Friend
Azcelani Background
Born Entertainer
Born Sailor
Born Soldier
Born Tactician
Born to be Wired
Craftiness
Dungeon Artificer
Empath
Explorer
Gun Nut
Mr. Smash
Natural Copper
Smuggler
Street Smarts
Superior Equillibrioception
Talent
Talker
Tough Guy
Techniques
Dual-Weapon Attack (Technique)
Fast-Firing
Spinning Attack
Targeted Attack
Whirlwind Attack
Academic Rank
Acrobatic Dodge
Alcohol Tolerance
Attribute Level Descriptions
Blade Composition
Bulletproof Nudity
burn
Character Creation Rules - Carrouban
ex
Fast-Firing (Attack Option)
Gadget Bugs Table
Gadgeteering
Making Things Burn
Mitigator
New Inventions
Poison
Seasickness
sur
Temporary Disadvantage
Unsupported ST
Viewer (3e)
Weapons of Quality
Wild Animal
Wildcard Skill
Anthropology
Antimony
Archaeology
Arsenic
Aurora Azcelan
Belladonna
Born War Leader
Carrouban Home
Iron Cage
Lead Poisoning
Light Buff Coat
Lime Powder
Linguistics
Literature
Lockpicking
Lockpicks
Montañero
Obsession
Ordinary Clothing
Pencil
Philosophy
Poisons in Carrouban
Portly Pedro
Ricin
Ruins of Azcelan
Scholar!
Selfless
Skinny Sebastién
Small Book Collection
Sociology
Swimming
Tenure
Viper venom
Writing Box
Writing
Xenophilia
Calomel
Cantharides
Carbon monoxide
Curare
Distractable
Duty
Economics
Eidetic Memory
Geography
Golden Dart Frog Toxin
Ground Glass
Hiking
Innumerate
Kusari
Manchineel
Minor Addiction
Gun Shtick (to complete)