Equipment Differences from Ultra-Tech
The following is a list of equipment which also appears in the GURPS rules and is otherwise unchanged. Some of these bits of equipment have different names - the reason for providing the table is to indicate which pieces of tech from the GURPS rules exist in the setting - check with the GM for anything else.
| File | Replaces | Source |
|---|---|---|
| Retention Holster | - | - |
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The following is a list of equipment which has a version in the GURPS rules but has been changed or updated - these replace the versions that appear in the rules (which are no longer available):
| File | Replaces | Source |
|---|
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The following are character options that replace ones found in GURPS sources:
| File | Replaces | Source |
|---|---|---|
| Signature Gear | - | - |
| Serendipitous Guidance | Serendipity | Basic Set |
| Born to be Wired | Born to be Wired | Power Ups 3 - Talents |
| Explorer | Explorer | Power Ups 3 - Talents pg. 10 |
| Empath | Empath | Power Ups 3 - Talents pg. 10 |
| Born Tactician | Born Tactician | Power Ups 3 - Talents pg. 12 |
| Talker | Talker | Power Ups 3 - Talents pg. 16 |
| Born Entertainer | Born Entertainer | Power Ups 3 - Talents pg. 6 |