Piloting

#skill #character_option #rules_analogue
DX/Average
Default: IQ-6.
Requires specialization.

This is the ability to operate a specific type of aircraft or spacecraft. The default is to IQ, because it takes intelligence to figure out the controls in an emergency, but when you learn this skill, always base it on DX.

Roll against Piloting for takeoffs and landings, and in any hazardous situation. Failure by 1 indicates a rough job; failure by more indicates damage to the vehicle. A critical failure is a crash! If you have skill 15+, a critical failure requires an immediate second roll. Only if the second roll is a failure does a mishap occur. Otherwise, it was a “near thing,” averted by experience. Air combat requires frequent Piloting rolls as well.

Make an IQ-based Piloting roll for basic map reading or practical meteorology, or to recall aviation laws and regulations.

Remotely piloted vehicles (RPVs) use this skill if the pilot uses some form of telepresence to mimic actually being in the cockpit. Otherwise, make a DX-based roll against the appropriate skill for the task the RPV is performing (e.g., Forward Observer for a surveillance drone).

You must specialize:

Modifiers: +1 for 3D Spatial Sense (p. B34); +1 for Perfect Balance (p. B74). -2 for an unfamiliar vehicle within your specialty (e.g., a twin-engine plane when you are used to single-engine craft); -2 or more for unusually primitive or extremely complex controls; -4 or more for a plane in bad repair; -2 or more for bad flying conditions.

This can also be found on B214.