Claws
#advantage #character_option #rules_analogue
Physical, Exotic; Variable Cost
You have claws. This advantage modifies all your hands and feet; there is no discount for claws on only some of your limbs. There are several variations:
- Blunt Claws (3 points): Very short claws, like those of a dog. Add +1 per die to the damage you inflict with a punch or kick; e.g., 2d-3 becomes 2d-1.
- Hooves (3 points): Hard hooves, like those of a horse. Add +1 per die to the damage you inflict with a kick, and give your feet (only) +1 DR.
- Sharp Claws (5 points): Short claws, like those of a cat. Change the damage you inflict with a punch or kick from crushing to cutting.
- Talons (8 points): Longer claws – up to 12” long. Change the damage you inflict with a punch or kick from crushing to your choice of cutting or impaling (choose before you roll to hit).
- Long Talons (11 points): Huge claws, like sword blades extending from your body! Treat these as Talons, but damage is +1 per die.
This can also be found on B42.