Enhanced Defenses
#Rules #rules_analogue #character_option
Mental Trait
Cost: Variable
You are unusually adept at evading attacks! This may be due to careful observation of your foe, focusing chi, or anything else that fits your background. There are three versions:
- Enhanced Block: You have +1 to your Block score with either Cloak or Shield skill. You must specialize in one particular Block defense. 5 points.
- Enhanced Dodge: You have +1 to your Dodge score. 15 points.
- Enhanced Parry: You have +1 to your Parry score. You may take this advantage for bare hands (5 points), for any one Melee Weapon skill (5 points), or for all parries (10 points). 5 or 10 points.
This talent is definitely cinematic! The GM might require Trained By A Master (p. 93) or Weapon Master (p. 99) as a prerequisite. He may choose to allow warriors to buy this trait with earned points. He might even permit multiple levels of each Enhanced Defenses 1, in which case the point cost is per +1 bonus. Note that bonuses larger than +3 are almost certainly unbalanced, even in “over-the-top” games!
OTHER ENHANCED DEFENSES:
- Enhanced Dodge (Vehicular): You have +1 to vehicular Dodge (p. B375). You may take this for a particular vehicle operation skill (5 points/level) or for all vehicles (10 points/level). This does not require Trained By A Master or Weapon Master!
Note: These rules are also found in B59.
"Vehicular" is found in Action 1, page 18.
gurps_name:: Enhanced Defences
gurps_source::Basic Set, pg. 51