Iron Body Parts
#perk #character_option #rules_analogue
Perk; 1 point
*Cinematic perk.
†Requires specialization by body part.
You’ve toughened a body part through exotic exercises. This provides resistance to injury – either a bonus to resist harm from breaks and locks, or DR against strikes – and the right to buy optional abilities. Details depend on the body part, each of which is its own specialty:
- Iron Arms: You have +3 to ST and HT rolls to resist injury from Arm Lock, Wrench Arm, and the like. You may optionally purchase DR 1 or 2 (Partial, Arms, -20%; Tough Skin, -40%) [2 or 4] or Striker (Crushing; Limb, Arm, -20%) [4].
- Iron Hands‡: You have DR 1 (Partial, Hands, -40%; Tough Skin, -40%) [1]. Once you’ve acquired this perk, you may elect to buy a second level of DR [1] and/or Blunt Claws [3].
- Iron Legs: You have +3 to ST and HT rolls to resist injury from Leg Lock, Wrench Leg, and similar techniques, and may optionally acquire DR 1 or 2 (Partial, Legs, -20%; Tough Skin, -40%) [2 or 4].
- Iron Neck: You have +3 to ST and HT rolls to resist injury from chokes, strangles, and Neck Snaps, and may optionally buy DR 1 or 2 (Partial, Neck, -50%; Tough Skin, -40%) [1 or 2].
This can also be found in Power-Ups 2: Perks, p. 6.