Electronics Operation

#skill
Must specialise; IQ/Average; Defaults: IQ-5, Electronics Repair (same)-5, or Engineer (Electronics)-5.

This skill lets you use all electronic equipment within a known specialty.

Make a skill roll in an emergency situation or for “abnormal” use of equipment – not for ordinary, everyday use. (Exception: Unskilled users must always attempt their default roll!)

You must specialize. Available specialties vary by game world, but might include:

Familiarity (p. 169) is crucial here! Electronics Operation/TL8 (Sensors) covers both thermographs on fighter jets and ground-penetrating radars on satellites, but going from one to the other gives you -2 for type (thermograph to radar) and -2 for implementation (jet to satellite), for a net -4 to skill until you familiarize yourself with all the differences.

Modifiers: Equipment modifiers (p. 345); -2 for an unfamiliar technology of a known type (e.g., radar when you are used to thermograph) or an unfamiliar implementation of a familiar technology (e.g., air-defense radar when you are used to weather radar); -1 to -10 if you have been away from the field for a long time (this varies by field) and have not had a chance to become familiar with the changes.