Science!

#skill #character_option #rules_analogue #wildcard_skill
IQ/Very Hard (Wildcard)
Defaults: None.

This wildcard skill replaces rolls against Astronomy, Bioengineering, Biology, Chemistry, Engineer, Geology, Mathematics, Metallurgy, Hobbies/RPGs/Carrouban GURPS/Rules/Skills/Meteorology, Naturalist, Paleontology, Physics, Psychology, etc. The Monster Hunters version also includes Anthropology, Physiology, and Sociology, and can substitute for any skill roll to offer a “scientific opinion.”

Suggested Benefits: Wildcard Familiarity (Power-Ups 7: Wildcard Skills, p. 11) and Wildcard Ultra-Tech (Power-Ups 7: Wildcard Skills, p. 11) with all sciences.

Sources: GURPS Basic Set, GURPS Monster Hunters 1: Champions, GURPS Power-Ups 7: Wildcard Skills.