Huge Weapons

#perk #character_option #rules_analogue
Perk; 1 point per level
Prerequisite: SM +1.

You can wield weapons that would otherwise outstrip even your impressive ST. Each level of the perk (up to four) gives you +1 to ST for the sole purpose of meeting weapons’ minimum ST requirements; there’s no effect on damage or combat performance. For instance, ST 17 and Huge Weapons 1 would allow you to fight without penalties using an oversized great axe, greatsword, or morningstar that normally calls for ST 18; see Oversized Weapons (p. B271).

This perk has no effect on the penalty for using a weapon sized for a larger user! For that, see Giant Weapons (DF1: Adventurers p. 26).