Brotherhood

1 point, perk, requires specialisation

One narrow group of potential foes – military unit, monster species, street gang, etc. – doesn’t like you but remains neutral toward you if you stay out of their way. They must know you’re there. Thus, this perk only works if you’re visible and identifiable.

If the perk is mundane, it’s usually the result of being known to the target group. For instance, mobsters might avoid killing the boss’ son, while soldiers probably won’t gun down their old commanding officer.

If the perk is for fantasy monsters, like zombies, the things ignore you as long as you aren’t hostile. Perhaps you simply don’t smell like food!

Members of this group will shove you aside if you get between them and anything or anyone they’re out to attack, break, eat, rob, etc. If you do anything more hostile than get in the way, or refuse to step aside, you become a valid target. Of course, letting them act unhindered may make you an accessory to a crime . . .

Brotherhood guarantees an automatic good reaction in return for your respect. As with all NPCs, some encounters with the affected group may involve predetermined reactions; these override your perk. Supernaturally controlled NPCs may likewise ignore it.