Sword
#skill
#rules_analogue #character_option
Must specialise; DX/Varies; Defaults: Special.
This is a type of Melee Weapon skill.
This is not one skill, but an entire collection of skills – one per class of closely related melee weapons. Melee Weapon skills like this one are based on DX, and default to DX-4 if Easy, DX-5 if Average, or DX-6 if Hard. See specific skill descriptions for other defaults.
A sword is a rigid, hilted blade with a thrusting point, cutting edge, or both. All swords are balanced, and can attack and parry without becoming unready.
Make a Sword roll to hit an opponent in combat. You may also use these skills to parry. Your Parry defense is (skill/2) + 3, rounded down.
- Broadsword (DX/Average): Any balanced, 2- to 4-foot blade wielded in one hand – broadsword, cavalry saber, scimitar, etc. This skill also covers any stick or club of similar size and balance to these blades, as well as bastard swords, katanas, and longswords used one-handed. Defaults: Force Sword-4, Rapier-4, Saber-4, Shortsword-2, or Two-Handed Sword-4.
- Force Sword (DX/Average): Any sword with a “blade” made of energy instead of matter. This generally refers to an ultra-tech weapon that projects energy from a powered hilt, but extends to similar effects produced using magic or psionics. Default: any Sword skill at -3.
- Jitte/Sai (DX/Average): Any tined, one-handed sword designed to catch rigid weapons. Jitte/Sai weapons are built for disarming, and give +2 in the Quick Contest to disarm an opponent (see Knocking a Weapon Away, p. 401). Furthermore, if you attempt to disarm on the turn immediately after you parry your opponent’s weapon, you need not roll to hit his weapon first. Just state that you are attempting to disarm and move directly to the Quick Contest! This still counts as an attack. Defaults: Force Sword-4, Main-Gauche-4, or Shortsword-3.
- Knife (DX/Easy): Any rigid, hilted blade less than one foot long, from a pocketknife to a bowie knife. A knife has a very small parrying surface, which gives you -1 to your Parry score. Defaults: Force Sword-3, MainGauche-3, or Shortsword-3.
- Shortsword (DX/Average): Any balanced, one-handed weapon 1-2 feet in length – including the shortsword and any club of comparable size and balance (e.g., a police baton). Defaults: Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, or Tonfa-3.
- Two-Handed Sword (DX/Average): Any balanced, two-handed blade over 4 feet in length: greatswords, zweihanders, etc. This skill also covers quarterstaffs wielded like swords, as well as bastard swords, katanas, and longswords used two-handed. Defaults: Broadsword-4 or Force Sword-4.
Source: B209