Enemy

Variable points cost

An “Enemy” is an NPC, group of NPCs, or organization that actively works against you, personally, on your adventures. Some Enemies want to kill you . . . others have more devious goals.

Determine the nature of your Enemy when you create your character, and explain to the GM why the Enemy is after you. The GM is free to fill in additional details as he sees fit.

Three factors determine the disadvantage value of an Enemy: its power, its intent, and its frequency of appearance.

Power

The more powerful the Enemy, the more points it is worth as a disadvantage. The GM sets this value. Note that when your Enemy is an organization, the point value is based on the number of individuals who are after you – not on the total size of the group!

Special Cases

There are two special cases for which you should adjust the costs given above before multiplying for intent and frequency of appearance:

Intent

The more unpleasant the Enemy’s intentions, the more you multiply its worth in points.

Frequency of Appearance

Choose a frequency of appearance, as explained under Frequency of Appearance (p. 36). Roll at the beginning of each adventure, or at the start of each session of a continuing adventure.

Limits on Enemies

You may not take more than two Enemies, or claim more than -60 points in Enemies. (If the whole U.S. government is out to get you, the fact that your old college professor has lost his mind, and is also after you, pales to insignificance.)

Enemies in Play

If the dice indicate that an Enemy should show up, the GM must decide how and where the Enemy becomes involved. If an Enemy is very powerful, or if a number of different Enemies show up at the same time, this may influence the whole adventure.

If you take an extremely powerful Enemy, you are likely to be jailed or killed before long. So it goes. You can get a 60-point bonus by taking Enemy (FBI, 12 or less; Hunter), but your every adventure will be that of a hunted criminal. Even with an extra 60 points, your career may be short.

If you start with a weak Enemy, or play cleverly, you might manage to eliminate your foe or permanently change his attitude toward you. But as the saying goes, “There ain’t no such thing as a free lunch.” If you get rid of an Enemy, you have three choices: