Kusari
#Equipment #melee_weapon
A chain weighted at both ends, also called a kusari-fundo or manrikigusari (“ten-thousand- power chain”). It’s possible to “snap” a kusari at the foe end-first. Damage becomes thrust crushing, but the attack avoids two of the drawbacks on p. B406: It works even at close quarters and has no chance of hitting you in the face on a critical miss. The ROPE DART (p. 61, 67) can also be used as a kusari in melee.
KUSARI (DX-6, Monowire Whip-3, Two-Handed Flail-4, or Whip-3)
| TL | Name | Skill | Damage | Reach | Parry | Cost | Weight | ST | Notes |
|---|---|---|---|---|---|---|---|---|---|
| 3 | Kusari | Kusari | sw+2 cr | 1-4* | -2U | $70 | 5 | 11 | [9] |
| or | Kusari | thr+2 cr | 1-4* | -2U | - | - | 11 | [9] |

[9] Attempts to parry flails and kusaris are at -4; fencing weapons (“F” parry) can’t parry at all! Attempts to block such weapons are at -2.
Source:
- GURPS 4th - Low-Tech, page 60 (description)
- GURPS 4th - Low-Tech, page 69 (stats in table)
- GURPS 4th - Low-Tech, page 65 (improvised weapon)
- GURPS 4th - Low-Tech, page 73 (note on parrying)
Also see:
GURPS 4th - Basic Set - Combined, page 415 (lairat rules)
GURPS 4th - Basic Set - Combined, page 410 (kusari/whip rules)
An unweighted chain as an improvised weapon is: strike as kusari at -1 damage [Kusari-1] or entangle as kusari [Kusari-4]. Cheap chain is $6, 2 lbs. per yard.