Kusari

#Equipment #melee_weapon
A chain weighted at both ends, also called a kusari-fundo or manrikigusari (“ten-thousand- power chain”). It’s possible to “snap” a kusari at the foe end-first. Damage becomes thrust crushing, but the attack avoids two of the drawbacks on p. B406: It works even at close quarters and has no chance of hitting you in the face on a critical miss. The ROPE DART (p. 61, 67) can also be used as a kusari in melee.

KUSARI (DX-6, Monowire Whip-3, Two-Handed Flail-4, or Whip-3)

TL Name Skill Damage Reach Parry Cost Weight ST Notes
3 Kusari Kusari sw+2 cr 1-4* -2U $70 5 11 [9]
or Kusari thr+2 cr 1-4* -2U - - 11 [9]

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[9] Attempts to parry flails and kusaris are at -4; fencing weapons (“F” parry) can’t parry at all! Attempts to block such weapons are at -2.

Source:

Also see:
GURPS 4th - Basic Set - Combined, page 415 (lairat rules)
GURPS 4th - Basic Set - Combined, page 410 (kusari/whip rules)

An unweighted chain as an improvised weapon is: strike as kusari at -1 damage [Kusari-1] or entangle as kusari [Kusari-4]. Cheap chain is $6, 2 lbs. per yard.