Minor Obsession

#quirk #rules_analogue #character_option
Quirk, -1 point

You may take an almost-rational and not especially unusual Obsession as a quirk, to reflect a minor goal. For instance, you hope to get just enough money to buy your own farm (or boat, or spaceship, or castle), you dream of starting a band, you want to visit a hard-to-reach country (or planet), or you seek a specific job.

“Almost-rational” and “minor” are relative. If you’re a wealthy 17th-century French nobleman, “Hopes to save enough to buy a farm” wouldn’t count – you could buy a farm outright! “Dreams of joining the Musketeers” would work, though. For a poor métayer (sharecropper), the farm would be a fair Obsession; becoming a Musketeer would not.

A quirk-level Obsession mainly affects choices (roleplay it!), but if others learn of it, they get +1 to attempts to manipulate you using it or give you -1 to resist or detect such manipulation (GM’s choice). For instance, Greed (12) alongside that Obsession about owning a farm means rolling at 11 or less to resist shady deals involving farmland.

This can also be found in PU6 p.29.