Acute Senses

#advantage #character_option #rules_analogue
Physical; 2 points per level
Requires specialization.

You have superior senses. Each Acute Sense is a separate advantage that gives +1 per level to all Sense rolls (p. B358) you make – or the GM makes for you – using that one sense.

With the GM’s permission, you may also buy Acute Sense advantages for specialized senses such as Scanning Sense and Vibration Sense.

You cannot usually buy Acute Senses in play – raise your Perception instead. However, if you lose a sense, the GM may allow you to spend earned points on other Acute Senses to compensate. For instance, if you are blinded, you might acquire Acute Hearing.

Source: GURPS 4th - Basic Set - Combined, page 37