Entangle

#technique
Difficulty: Hard
Defaults: Kusari-4 or Whip-4.
Prerequisite: Kusari or Whip; cannot exceed prerequisite skill.

You can use a flexible weapon such as a whip or a kusari to entangle a foe. Roll against Entangle to hit. If your opponent fails to defend, the weapon wraps around him.

You must keep your weapon taut at all times to immobilize or suffocate your victim. This requires a Ready maneuver each turn. If you’re mounted and your mount is trained to do this for you, substitute its ST for yours in the Quick Contest.

To escape from a taut whip or kusari, you must attack and cut it (the damage required depends on the weapon). To escape from a limp weapon - including one pulled from the attacker’s grasp - you need a free hand and must make three successful DX rolls. Each attempt counts as a Ready maneuver, during which you may take no other action.