Gun Nut

#talent #character_option
This is a Talent.

Skills: Armoury (Small Arms), Chemistry, Connoisseur (Firearms), Engineer (Small Arms), Artist (Metalworking), Mathematics (Applied), Explosives, Machinist (Firearms*)
*optional speciality of Machinist
Cost: 8 points/level
Benefit: -1/level less-severe penalties from Familiarity (p. B169) when dealing with unfamiliar firearms of any kind.

This is a new talent! It is not found in the GURPS rules.