Savoir-Faire

#skill
Must specialise; IQ/Easy; Defaults: IQ-4 and others.

This is the skill of appropriate behavior in a subculture that has an established code of conduct – for instance, high society or the military. When dealing with that social group, a successful skill roll lets you interact without embarrassing yourself, detect pretenders to high standing, and so on. You may also substitute an Influence roll against Savoir-Faire for any reaction roll required in a social situation involving that subculture; see Influence Rolls (p. 359). Roll once per encounter.

You must specialize. Common specialties include:

Savoir-Faire (High Society) is the most common specialty, and you may list this as simply “Savoir-Faire” on your character sheet. Savoir-Faire (High Society) and (Servant) default to one another at -2. There are no defaults between other types of Savoir-Faire.

Modifiers: Cultural Familiarity modifiers (p. 23). +2 if you are of higher standing than those you are trying to impress, or -2 if you are of lower standing (“standing” might mean Rank, Status, skill level, or something else). +2 if you seem to have important friends. -4 for Clueless (p. 126); -3 for Low Empathy (p. 142); -1 for Oblivious (p. 146); -1 to -4 for Shyness (p. 154).

Source: B218