Compulsive Behaviour

Mental; -5 to -15 points*
* Requires self-control roll.

You have a habit – often a vice – that wastes a good deal of your time or money. You must indulge at least once per day, if at all possible, and do so any time you have the opportunity unless you can make a self-control roll. You seek to avoid any situation where you know you will be unable to indulge for more than a day. You must make a self-control roll to enter into such a situation; if you succeed (or are forced into the situation), you suffer from Bad Temper (p. 124) the whole time, with the same self-control roll as your Compulsive Behavior. It’s bad roleplaying to try to avoid your compulsion regularly!

The point value of this disadvantage depends on how much your habit costs and how much trouble it is likely to get you into. The GM is the final judge.

Examples
Self-Control Roll Cost of Living Increase
6 20%
9 15%
12 10%
15 5%
Self Control Number Cost of Living Increase Merchant Penalty
6 80% -4
9 40% -3
12 20% -2
15 10% -1