Area Knowledge

#skill
Must specialize; IQ/Easy; Defaults: IQ-4 or Geography (Regional)-3*
*You have an IQ default only for Area Knowledge of a place where you live or once lived. Geography only gives a default for Area Knowledge of the specialty region.
Also see Geographical and Temporal Scope.

This skill represents familiarity with the people, places, and politics of a given region. You usually have Area Knowledge only for the area you consider your “home base,” whether that’s a single farm or a solar system. If information about other areas is available, the GM may allow you to learn additional Area Knowledge skills.

The GM should not require Area Knowledge rolls for ordinary situations; e.g., to find the blacksmith, tavern, or your own home. But he could require a roll to locate a smith to shoe your horse at 3 a.m., or to find the best ambush spot along a stretch of road. “Secret” or obscure information might give a penalty, require a Hidden Lore skill (p. 199), or simply be unavailable – GM’s decision. For instance, Area Knowledge of Washington, D.C. gives you the location of the Russian Embassy, but not the KGB’s current safe house.

The information covered by Area Knowledge often overlaps such skills as Current Affairs, Geography, Naturalist, and Streetwise. The difference is that Area Knowledge works for a single area: you know the habits of this tiger or gang boss, but have no special insight into tigers or gangs in general.

You can learn Area Knowledge for any sort of area. The larger the territory, the less “personal” and more general your knowledge becomes. Almost everyone will have Area Knowledge of some type. The “canonical” area classes are:

Area Knowledge for anything larger than a galaxy would be meaninglessly vague. Your IQ-4 default applies to any of these classes, as long as you have lived in the area. Defaults are limited by “common knowledge” at your tech level! A TL0 hunter would have a default for every level up to “Village or Town,” while a TL8 student would have defaults up to “Planet” level.

You must live in an interplanetary or interstellar state to have defaults for levels above “Planet.” In some game worlds, Area Knowledge specialties may exist for parallel realities and other dimensions – Area Knowledge (Cyberspace), Area Knowledge (Dream Realms), etc. The knowledge such skills provide is left to the GM’s judgment.