Gunner

TL; must specialise; DX/Easy; Default: DX-4.

This is the ability to use a heavy weapon, usually one mounted on a tripod or a vehicle, to make a direct-fire attack – that is, to aim and fire at a target to which you have a line of sight. For indirect fire, use Artillery skill (p. 178). Roll against Gunner skill to hit the target.

Make an IQ-based skill roll to take immediate action (e.g., clear a stoppage or restart a crashed targeting computer), should your weapon fail. Loaders can make ST-based skill rolls to improve the rate of fire of certain crew-served weapons; see individual weapon descriptions for details.

You must specialize by weapon type. The available specialties vary by TL, but include one or more of:

Familiarity is crucial here! Gunner/TL7 (Machine Gun) covers both tripod-mounted machine guns and aircraft autocannon, but going from one to the other gives you -2 for weapon type (machine gun to autocannon), -2 for aiming system (open sights to HUD), and -2 for mount (tripod to hull mount), for a net -6 to skill until you familiarize yourself with all the differences.

Modifiers: All applicable ranged combat modifiers; -2 for an unfamiliar aiming system (e.g., a camera when you’re used to open sights) or mount (e.g., a tripod when you’re used to a turret), or for an unfamiliar weapon of a known type (e.g., .30-cal when you are used to .50s); -4 or more for a weapon in bad repair.

Source: GURPS 4th - Basic Set - Combined, page 200