Code-Cracking

#hacking #Rules

Action heroes frequently can’t read a computer file or decipher a broadcast without cracking encryption. In real life, this is slow if not functionally impossible without a “key” (computer file, disk, microchip, etc.). This has led to two types of ciphers in movies:

Breakable: Typical of everyday computers and telephones. The code-cracker requires a computer and a day, and must roll against Cryptography. Ordinary computers aren’t up to the challenge – roll at -2 per Complexity level below 5. The hacker can work faster, taking Time Spent (p. B346) penalties.

Unbreakable: Plot devices, like top-secret government systems. To deal with these, suborn a key-holder using Social Engineering (AII15), or pilfer the key by Getting In (AII18) and Grabbing the Goods (AII23). Hacking is an option for a digital key.