Combat Schtick
A Shtick is a cool move or slick feature that occasionally gives minor benefits in play. It isn’t exactly physical or mental, and while a flashy Shtick might seem exotic, it could be entirely mundane in a cinematic game. It’s up to the GM whether a given Shtick suits his campaign.
Some warriors practice moves that are mostly for show but aren’t entirely worthless. A few generic examples appear below.
Be sure to customize them with nifty names! All require specialization by combat skill.
- Flourish: On the turn after you knock down or kill a foe, you may opt to perform an impressive flourish. This takes a full Ready maneuver and requires a skill roll. Success lets you use Intimidation with the maximum +4 for “displays of strength.”
- Follow-Through: On any turn during which you knock down or kill an enemy using the chosen skill, make an immediate skill roll. Success lets you try Intimidation (p. B202) against any remaining foes as a free action that turn. A good example here is chiburi: flicking blood off a sword blade, practiced by Japanese swordsmen.
- Twirl: Twirling a handgun, sword, or other weapon lets you present it hilt- or butt-first as if to surrender it . . . and then make a skill roll to ready it instantly, with time left to attack. Failure means dropping the weapon, accidentally discharging a firearm, etc.