Belladonna
TL0; $8/dose. LC1. This is not found in Carrouban! Belladonna plant material degrades with heat, humidity, and time, all of which dominate voyages from Conquistan and Carrouban storage. While theoretically transportable, the probability of it arriving potent and identifiable is too low for it to be reliably present.
The active ingredient of this toxic plant (Atropa belladonna, or “deadly nightshade”) is atropine. Belladonna can be used as a follow-up agent or a digestive agent.
- As a follow-up poison, it has a one-minute delay.
- As a digestive agent, it has a 15-minute delay.
In either case, it inflicts 1d toxic damage with no resistance roll, repeated at 15-minute intervals for 28 cycles with a HT-2 roll to resist.
After injury reaches HP/2, the victim starts hallucinating (p. B429); this normally takes the form of distorted perception rather than visual imagery. Survivors must roll vs. HT to avoid a permanent -1 HT.
Source: GURPS 4th - Low-Tech, page 130