Whirlwind Attack

This is a Technique.
Hard * requires Gunslinger.
Default: prerequisite skill -5.
Prerequisite: Any shooting skill; cannot exceed prerequisite skill.

Whirlwind Attack is a special All-Out Attack that lets you shoot as many foes as your RoF allows, regardless of where they’re standing. Its rules replace the regular All-Out Attack rules. It’s all you can do on that turn, and it leaves you with no active defenses. The firearm you use must be capable of RoF 2+. If it’s a full-automatic weapon or one that fires bursts, use the listed RoF. Otherwise, use the highest RoF you could achieve with any applicable rule under High-Speed Shooting (p. 11). In all cases, RoF cannot exceed remaining shots.

To perform the Whirlwind Attack, spin in place (you cannot step) and attack all foes surrounding you in clockwise or counterclockwise order – you choose the order and how much of your RoF to expend on each target. Determine a random hit location for each enemy and then roll against Whirlwind Attack to hit, with the usual modifiers for rapid fire, range, and hit location, but ignoring modifiers for any implied Fanning, Fast-Firing, etc. Gunslinger adds Acc or half Acc (with a one- or two-handed weapon, respectively) as usual, but only against one opponent of your choice, plus one additional foe per level of Enhanced Tracking.

If any attack is a critical miss, then it and all remaining attacks become critical misses. Roll on the Critical Miss Tables (p. B556) once per attack! Your opponents defend normally. You may end a Whirlwind Attack facing in any direction.