Physician

#skill #character_option #rules_analogue
TL; IQ/Hard
Defaults: IQ-7, First Aid-11, or Veterinary-5.

This is the ability to aid the sick and the injured, prescribe drugs and care, etc. Make a skill roll to hasten natural recovery from injury (see Recovery, p. 423), and whenever the GM requires a roll to test general medical competence or knowledge. Apply Physiology Modifiers (p. 181) if your patient is of a different species from you.

At TL4 and below, this skill does not exist in most game worlds. Instead, use Esoteric Medicine (p. 192), Pharmacy (Herbal) (p. 213), or both.

At TL5+, medical knowledge is divided between Pharmacy (Synthetic) and Physician. A physician knows a great deal about drugs. He can identify most drugs fairly easily (at -5 without laboratory facilities but +3 if he takes the risk of smelling/tasting the substance), but he cannot formulate them unless he also learns Pharmacy.

This can also be found on B213.